<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Capcom on fyvo1d's Blog</title><link>https://fyvo1d.cybercarrot.net/en/tags/capcom/</link><description>Recent content in Capcom on fyvo1d's Blog</description><generator>Hugo</generator><language>en</language><lastBuildDate>Fri, 19 Jun 2026 17:51:00 +0800</lastBuildDate><atom:link href="https://fyvo1d.cybercarrot.net/en/tags/capcom/index.xml" rel="self" type="application/rss+xml"/><item><title>【FGN 9】Pragmata</title><link>https://fyvo1d.cybercarrot.net/en/posts/2026/06/pragmata/</link><pubDate>Fri, 19 Jun 2026 17:51:00 +0800</pubDate><guid>https://fyvo1d.cybercarrot.net/en/posts/2026/06/pragmata/</guid><description>&lt;p&gt;Translated by OpenAI&lt;/p&gt;
&lt;p&gt;This year, Capcom really went all out, first releasing Resident Evil 9, then Pragmata after delay after delay. As soon as Resident Evil 9 came out, I immediately started playing the Resident Evil 4 remake that I had bought but never touched—Resident Evil 9 can wait for a sale.&lt;/p&gt;
&lt;p&gt;But after playing the Pragmata demo, I was blown away by the combat mechanics—definitely not a lolicon—hehe, raising a daughter.&lt;/p&gt;</description></item></channel></rss>